Hi,
I would like to ask, what is the motivation to use OpenGL ES instead of the Core Profile for main Generic x86 build. Is it possible to build Generic image using GBM + OpenGL Core Profile? Are there any limitations when using that?
We are currently working on GL/GLES support for video shaders in games for Kodi and there is a benefit of more working shaders and features, when running the full OpenGL stack compared to GLES. I've already tried to build standalone Kodi for GBM/GL and it seems to work fine on my Ryzen laptop (KDE neon), so in theory it should be possible on LE as well, but I haven't fully tested video playback and things like HDR.
If we ever get the OpenGL libretro cores support, the same will apply for it as well: More features and better compatibility for full OpenGL stack when compared to GLES.