SDL Application
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						maddogmaycry 
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					August 22, 2024 at 11:23 AM 
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													Thread is Unresolved 
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			Try chmod +x. 
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			Try . ./app.bin. 
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			file app.bin and you will probably see wrong arch or something like that also ldd app.bin 
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			file app.bin and you will probably see wrong arch or something like that also ldd app.bin I will try it as soon as i bring libreelec back to tvbox (this time i try armbian (bookworm kernel 6.1.xx)) and it's seems to be my app works with sdl.2.2.x library 
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			We don't support SDL, and your app will not work on LE. 
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			The official way to release an app for Kodi, is to write an add-on. You will find available libs in the docs: 
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			I think the user has a right to ask questions about using the LE platform which doesn't necessarily even need Kodi to be useful, without just being dismissed. Posting doesn't mean you have to support him. I have also wondered how I might use LE as a base to run an SDL | libmpv application since the OS provides a lot of good things that a Linux distro might not have. I just haven't been able to set up the ninja packages correctly Martin 
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			Yes, the question is allowed. The user wants to compile a Godot game for LE. Godot has a list of target platforms, and LE isn't on it. I guess it's better not to use Godot at all, and compile the game as Kodi add-on instead. 
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			file app.bin and you will probably see wrong arch or something like that also ldd app.bin You are right. I tryes 64bit app. After i did recompilation it's runs but. "./app.bin.32: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory" As I understand it, there is no possibility to add modules, and recompilation is required? 
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			Copy also libXcursor.so.1 library and put it along app.bin and run LD_LIBRARY_PATH=. ./app.bin 
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			Copy also libXcursor.so.1 library and put it along app.bin and run LD_LIBRARY_PATH=. ./app.bin find / -name libXcursor.so.1 
 noting.Where can i get this lib? And as i know a have to get armv7 version of it? 
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			How did you even build your app without it. 
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			Good question. How can we help, if we don't know what you are doing. 
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			How did you even build your app without it. It's a part of X11 library. So, as i see 8.x (3.x) GPU driver has no compatibility to X11 at all. 
 
		 
		
		
	
