SDL Application
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maddogmaycry -
August 22, 2024 at 11:23 AM -
Thread is Unresolved
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Try chmod +x.
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Try . ./app.bin.
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file app.bin
and you will probably see wrong arch or something like that
also
ldd app.bin
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file app.bin
and you will probably see wrong arch or something like that
also
ldd app.bin
I will try it as soon as i bring libreelec back to tvbox (this time i try armbian (bookworm kernel 6.1.xx)) and it's seems to be my app works with sdl.2.2.x library
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We don't support SDL, and your app will not work on LE.
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The official way to release an app for Kodi, is to write an add-on. You will find available libs in the docs:
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I think the user has a right to ask questions about using the LE platform which doesn't necessarily even need Kodi to be useful, without just being dismissed. Posting doesn't mean you have to support him.
I have also wondered how I might use LE as a base to run an SDL | libmpv application since the OS provides a lot of good things that a Linux distro might not have. I just haven't been able to set up the ninja packages correctly
Martin
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Yes, the question is allowed. The user wants to compile a Godot game for LE. Godot has a list of target platforms, and LE isn't on it. I guess it's better not to use Godot at all, and compile the game as Kodi add-on instead.
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file app.bin
and you will probably see wrong arch or something like that
also
ldd app.bin
You are right. I tryes 64bit app. After i did recompilation it's runs but.
"./app.bin.32: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory"
As I understand it, there is no possibility to add modules, and recompilation is required?
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Copy also libXcursor.so.1 library and put it along app.bin and run
LD_LIBRARY_PATH=. ./app.bin
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Copy also libXcursor.so.1 library and put it along app.bin and run
LD_LIBRARY_PATH=. ./app.bin
find / -name libXcursor.so.1
noting.Where can i get this lib? And as i know a have to get armv7 version of it?
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How did you even build your app without it.
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Good question. How can we help, if we don't know what you are doing.
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How did you even build your app without it.
It's a part of X11 library. So, as i see 8.x (3.x) GPU driver has no compatibility to X11 at all.