How did you even build your app without it.
It's a part of X11 library. So, as i see 8.x (3.x) GPU driver has no compatibility to X11 at all.
How did you even build your app without it.
It's a part of X11 library. So, as i see 8.x (3.x) GPU driver has no compatibility to X11 at all.
Copy also libXcursor.so.1 library and put it along app.bin and run
LD_LIBRARY_PATH=. ./app.bin
find / -name libXcursor.so.1
noting.
Where can i get this lib? And as i know a have to get armv7 version of it?
file app.bin
and you will probably see wrong arch or something like that
also
ldd app.bin
You are right. I tryes 64bit app. After i did recompilation it's runs but.
"./app.bin.32: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory"
As I understand it, there is no possibility to add modules, and recompilation is required?
file app.bin
and you will probably see wrong arch or something like that
also
ldd app.bin
I will try it as soon as i bring libreelec back to tvbox (this time i try armbian (bookworm kernel 6.1.xx)) and it's seems to be my app works with sdl.2.2.x library
We offer an x86-64 Generic-legacy variant of LE. That variant uses X11. You'll get best performance on that platform.
I think the c905x is strong enough to run 2d games using opengl, however I got 18 frames with an empty 2d scene, which points to possible software rendering.
We don't support CoreELEC.
I meand LibreELEC.. not CoreELEC. That was just a mistake.
So, it's is possible? I tryed to export game for arm64 and it's works fine on Armbian, but Armbian is too slow for me..
Can someone point me in the right direction? I also don't quite understand about MESA GPU driver on Libre Elec? Is Kodi works, and x11 not? Do i need x11, gmm... Maybe I should just change the box to something more stable and supported, like Le Potpto?
Pls advise
Hello
I have x96 (s905x,NAND,1GB,8GB) and i can run 8.x / 9.x LibreELEC with this device tree by kszaq (gxl_p212_1g_nand.dtb). All works fine.
It is possible to run Godot games on this build of CoreELEC? Godot 3.5.2 supports GLES2 and GLES3 but as i know, godot 3.5.2 uses x11 and it's seems to be a problem i think?