Posts by edit4ever

    Thanks - I just tested a clean install and lhad the same issues on setting a location/lineup. I will have to look into what has changed.

    In the meantime - if you are using this for over the air channels - you can edit the settings.xml and change the following items:

    <setting id="lineup">Local Over the Air Broadcast</setting>

    <setting id="lineupcode">lineupId</setting>

    <setting id="zipcode">92131</setting>

    The word lineupId is an uppercase i in where it says Id - depending on your browser font it may look like the lowercase L in lineup. :)

    If it is working for you - you don't need to change it - but the above should be the proper codes.

    I will look into the addon issue - thanks for pointing out the issue!

    Can you let me know what zipcode and lineup your trying to setup? I'd like to look at the server response to the lineup list. Thanks!

    Also - what shows up when your run the zap2epg addon and run the Change Current Location item from the main menu?

    If possible - include the zap2epg log after you run that item.

    Did you do this as a clean install? The settings from the old version will likely not work with the 1.2 version - so you need to delete the userdata folder for zap2epg and start clean.

    The 1554775200 is just a time reference for what 3 hour set of guide data is being downloaded.

    Let me know if you still have an issue after the clean install of the addon settings.

    As an update - I have what I believe to be a working fix. It requires a new Kodi function to easily pull the skin name through an infolabel - so that is being tested. The fix will then ignore the unique Estuary elements when another skin is active. It's not a perfect fix as, for example, the pretty boxes and animation in Confluence will not be used by LibreELEC settings, but it should make it useable addon for making changes.

    I believe the test fix will be included in Milhouse builds tonight, if you want to try it out.

    LibreELEC Testbuilds for RaspberryPi (Kodi 18.0) - RPi builds

    LibreELEC Testbuilds for x86_64 (Kodi 18.0) - x86_64 builds

    I think it's the best we can do until the rewrite of the addon for LE10.

    I'll fix the videolibrary error - thanks for pointing that out!

    The includes issues is a bit trickier as this addon has an old structure to it so updating may be more challenging than rewriting for LE10. If I can sort out some of the errors, I'll push the fixes. Otherwise, it may have to wait for the new version.

    Also, I am able to open and use the settings addon using the Confluence skin. Is there another skin where the addon will not even load?

    I think I can circle back on this this week. I'm going to start with just a basic pin to open the LE settings addon. The question is, where to store the pin. If this is just a -"keep the wife/kids from messing things up" - then it doesn't really need to be a super secure password, and I can easily store the pin in the LE Settings user settings file.

    If you think I need to store this in a more hidden location, let me know as that may complicate the implementation.

    Trying to build LE 9 - but getting an error. Is this due to the Ubuntu system being upgraded to 18.04? Or do I need to check some other setting?

    Here's the fail point:

    External Content
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Thanks for any insight!

    esenterre I tried to check to look at your zipcode listings - but it is down right now. I'm travelling in Germany right now, so I'll try again later today...maybe they were doing some maintenance on the site during overnight hours in the US.

    thanks for the update - I should probably add a delete cache option in the settings to handle this kind of error.

    Unfortunately due to other work - I haven't really worked on this project for some time...but it seems to be working for most I guess there's no fires to put out. :)