Thanks for the logs,
It's hard to tell what's causing this, as it doesn't clearly show up. I'll audit my drivers and might ask you for another log later unfortunately. Could you confirm whether you get any dropped frames on the latest LE build when playing the exact same file that falls back to HDR10?
I'll get back to dev work this weekend, I need to get back to my job now.
In parallel, I'm working on DV to HDR10 conversion and I have something VERY cool in mind, I think we can push things much further than what's currently available.
My goal is to reproduce the Dolby Vision rendering as accurately as possible while outputting standard HDR10.
The renderer would use the full Dolby Vision metadata set, including the scene analysis, content mapping information and L2/L8 target trims, together with key characteristics of the actual display, such as peak brightness, black level and color gamut.
The idea is to perform the display mapping on the GPU for that specific TV, the resulting HDR10 image gets as close as possible to what the same display would have shown through a native Dolby Vision rendering path. I will try to retrieve these parameters automatically from a database using the TV model detected through EDID. If your TV isn’t found, you’ll be able to enter them manually.
EDIT : and also some information about the development and support :
- Good news: I found a cheap N95 Mini PC, which will become my main Intel development platform. My goal is to focus primarily on Intel N95/N100/N150 series. these CPU are affordable, efficient and could become a real alternative to Android boxes, while potentially being cheaper, more powerful, and much more flexible. Prices have gone up recently, but they are still very interesting platforms.
- More good news: I’ll also be able to start working on AMD x86 drivers much sooner than expected, using my 7430U system as the main AMD development platform.