Perfect if we can find a good way to work 
Don't worries about hardware I have a 9950X3D + 5090 + 96Gb RAM, I’m currently doing the final merge of all macro feature. It’s taking longer than expected, so the code may only be ready tomorrow if GPT behaves tonight 
The time-consuming part isn’t really compilation itself, it’s running the full end to end test suite and making sure there are no regressions across the different playback and conversion paths.
At a high level, the next release will be stable, but some features might not work as expected since I won't have time to complete functional testing beforehand. I'd rather make the code available to you earlier and I'll run the tests in parallel. It will effectively be a pre-release, and I'm going to fork LE.
What will be the changelog :
Technical :
- Merge with Kodi 22 rc1
- Rebuild of the repo with the Dolby Vision processing logic is now separated from the playback layer, making it easier to reuse, test, evolve independently and with a dedicated API.
Rendering option for Dolby Vision input
- DV Native - standard Dolby Vision playback while preserving the original intent and metadata.
- DV Enhanced - dynamically adjusts the existing Dolby Vision metadata to better exploit the display’s peak brightness. The goal is to extend highlights and overall dynamic range in a controlled way, while preserving black levels and shadow detail rather than simply stretching the image and crushing the lower end.
- HDR10 Basic / Expert - conversion from Dolby Vision to HDR10, with an Expert mode using additional display characteristics such as peak brightness and use all DV metadata to dynamically tone map the picture into an HDR10 output for non compatible DV display
- HDR10 Fallback - standard Kodi / vanilla HDR10 path.
Rendering option for HDR10 input
- DV Reconstructed (AI) - reconstructs Dolby Vision metadata from the HDR10 source using image analysis and AI (I trained a small LightGBM ML model to reproduce L1 & L3 metadata it should be better than the VS10 conversion from dolby, the model is very small and fit in any CPU)
- DV Enhanced - reconstructs a Dolby Vision representation and then applies the same controlled metadata enhancement, extending the usable dynamic range while preserving blacks and shadow detail.
- HDR10 Native - untouched/native HDR10 playback.
Quick switch rendering settings : playback panel that lets you switch between the different output modes while the video is playing, so you can compare the rendering directly on the same scene. (This feature is actually blocking the build, it's VERY complicated to be able to switch on the fly the rendering path without any instability)
Drivers:
- Intel : Extended support for older iGPU
- AMD : First version of AMD DV Driver
Once everything is merged and published, I’ll mainly focus on
1- Fixing and refining the conversion algorithms, especially DV Enhanced, which is by far the most complexe rendering path since I use all metadata and it's personally the feature I’m most interested in. And DV -> HDR10 Expert conversion is also very complex I will investigate deeply into it after the pre-release push.
2- Start an optimization audit for the 7430U
3- Start an optimization audit for N100 and N95 (I have both CPU) and try to finally fix the frame drop seen on DV 7 FEL. Since you will receive a N100 I will prioritze the support of AMD driver, and I will stop the implementation of the VRR-QMS with DV interface rendering.
I think your improvements to the processing pipeline will be very welcome and should also help us support a wider range of hardware, but non-regression test will be huge to include that properly, push your PR I will applied my testing framework and protocol.