Hey 5schatten, do you think it will be hard to implement dm-crypt into LibreELEC RR? Pretty much this is the only thing which prevents me from switching my current dist to LibreELEC RR
Posts by rooty
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hey escalade , could you please share how do you make a build with avx2 support? Haven't found anything related in here https://github.com/escalade/libreelec.tv/blob/le82/projects/generic/options , do you have some separate branch for that?
Thanks
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5schatten, nah, I wish. The Add-on:Transmission - Official Kodi Wiki is just a front-end (UI) for the actual transmission daemon. It talk to transmission rest api. I also thinking about just to use a docker container as an alternative for this.
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Not really since I don't use it myself Maybe if sky42 will build some stuff for LE9 I'll can "copy paste" it
5schatten I'll try to bundle bittorrent to the dist then if you don't mind (if you do please let me know, haha). Should be pretty easy as soon as I understand how to build this stuff
Few questions tho.
Are the build commands up to date: GitHub - 5schatten/LibreELEC.tv: A bit more OS for KODI ;-) ? This is pretty much what you use, correct?
How do you usually test an image (build), do you use virtualbox or something?
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By disabling hardware acceleration (VAAPI) I was able to get rid of artifacts, of course there're consequences: my CPU load bumps up to 80%. Trying to dig more.
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I did some comparison with the following movie samples: jellyfish-120-mbps-4k-uhd-hevc-10bit, jellyfish-400-mbps-4k-uhd-hevc-10bit .
Looks good, no artifacts or glitches even tho they are more resource consuming than previous one.
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bumping up this thread, have the same issue: I see artifacts (not white dots) with the same condition.
I have NUC7i5BNK: i5-7260U
When this is happening CPU usage is about 30% .
media file info which causes artifacts
Trying to figure out what's wrong.
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Hey 5schatten ,
just a few questions, haven't found anything related in this thread:
Are you planning to support BitTorrent and dm-crypt in this dist?
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Quote from slacker666
Think the word "frontend" says it all
What I meant I didn't realize, at first, that retroarch is not just frontend, it's also acts as a backend with the core system.
Quote from escaladeRegarding sound, if you create an asound.conf then any ALSA application will use the same device you specify there.
There's an option what to use for retroarch in the configuration file. In my case the driver was other then ALSA. I'm assuming this is related to the issue pointed by 5schatten .
escalade 5schatten do you guys mind to share yours /storage/.config/retroarch/retroarch.cfg
Also side question. Do you guys know by the chance why Game Genie cheats are now working for NES? Is this something related to QuickNES?
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Ok, finally I managed to get it work. Mine /storage/.config/retroarch/autoconfig was empty. Fixed by switching to retroarch frontend -> applying Update Joypad Profiles from Online Updater.
escalade , few question if you don't mind
I'm wondering, why do you use emulationstation frontend by default and not retroarch frontend in the build? At the end you still call retroarch backends (core system) to emulate some rom. Is this just a matter of preference or there are more features emulationstation gives?
I see there's a note related to sound not working - how to fix /storage/.config/asound.conf, tho nothing written concerning the retroarch configuration itself /storage/.config/retroarch/retroarch.cfg. Might be good idea to add some tips to the manual.
Also it would be cool to have some information at the manual page about how to add additional configs for gamepads. Since the build using emulationstation it would be cool to mention that emulator-frontend.conf should be modified to change frontend and starting from retroarch frontend there's an option of online update.
It's very confusing for a person who don't know anything about how this emulators works. I spent like an hour to understand why the heck there is a retroarch process running while I was using emulationstation frontend
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forgot to mention I'm using LE8 "Remix" devel-20180823 , was able to figure out the missing sound issue, retroarch.cfg was messed up, wrong value for audio_device and audio_driver . still trying figure out why gamepad is not working, coming closer
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Hi,
I have some issues with RetroArch/Emulationstation, never tried that before.
The first issue is related to a sound. I have my asound.conf in place and I'm able to hear some noice when I'm executing speaker-test , also aplay works fine. Tho no sound from RetroArch. What I'm missing?
The second issue is my gamepad does not work with RetroArch. It works with kodi tho. I have following:
CodeXMediaCenter:~/.config/emulationstation # dmesg |grep -i microsoft [36852.758551] input: Microsoft X-Box 360 pad as /devices/pci0000:00/0000:00:14.0/usb1/1-1/1-1:1.0/input/input18 XMediaCenter:~/.config/emulationstation # lsusb |grep -i microsoft Bus 001 Device 005: ID 045e:028e Microsoft Corp. Xbox360 Controller
es_log.txt was showing me this:
Codelvl2: Added unconfigured joystick Microsoft X-Box 360 pad (GUID: 030000005e0400008e02000014010000, instance ID: 1, device index: 0). lvl2: req sound [basic.launch] lvl2: (missing) lvl2: Attempting to launch game... lvl2: /usr/bin/retroarch.start -L /tmp/cores/quicknes_libretro.so /storage/roms/nes/Battletoads\ Double\ Dragon\ \(U\).zip lvl2: Creating surface... lvl2: Created window successfully. lvl2: Added unconfigured joystick Microsoft X-Box 360 pad (GUID: 030000005e0400008e02000014010000, instance ID: 2, device index: 0). lvl2: Added unconfigured joystick Microsoft X-Box 360 pad (GUID: 030000005e0400008e02000014010000, instance ID: 2, device index: 0). lvl2: EmulationStation cleanly shutting down.
So what I've added the configuration to es_input.cfg from here.
Display Spoiler
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</inputConfig>
<inputConfig type="joystick" deviceName="Microsoft X-Box 360 pad" deviceGUID="030000005e0400008e02000014010000">
<input name="a" type="button" id="1" value="1" code="305" />
<input name="b" type="button" id="0" value="1" code="304" />
<input name="down" type="hat" id="0" value="4" code="16" />
<input name="hotkey" type="button" id="8" value="1" code="316" />
<input name="joystick1left" type="axis" id="0" value="-1" code="0" />
<input name="joystick1up" type="axis" id="1" value="-1" code="1" />
<input name="joystick2left" type="axis" id="3" value="-1" code="3" />
<input name="joystick2up" type="axis" id="4" value="-1" code="4" />
<input name="l2" type="axis" id="2" value="1" code="2" />
<input name="l3" type="button" id="9" value="1" code="317" />
<input name="left" type="hat" id="0" value="8" code="16" />
<input name="pagedown" type="button" id="5" value="1" code="311" />
<input name="pageup" type="button" id="4" value="1" code="310" />
<input name="r3" type="button" id="10" value="1" code="318" />
<input name="right" type="hat" id="0" value="2" code="16" />
<input name="select" type="button" id="6" value="1" code="314" />
<input name="start" type="button" id="7" value="1" code="315" />
<input name="up" type="hat" id="0" value="1" code="16" />
<input name="x" type="button" id="3" value="1" code="308" />
<input name="y" type="button" id="2" value="1" code="307" />
</inputConfig>
</inputList>
Now I can see lvl2: Added known joystick Microsoft X-Box 360 pad (instance ID: 0, device index: 0) but still it's not working in a game and I keep seeing yellow sign Microsoft X-Box 360 Pad (1118/654) not configured .
Will appreciate any help. Thanks
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hey chewitt , could you please check following PR: backup folder size fix by rooty0 · Pull Request #91 · LibreELEC/service.libreelec.settings · GitHub
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just fyi,
Klojum, I'd not recommend Raspberry Pi 3 for people who use HEVC a lot.
Recently I've switched to NUC from Raspberry Pi because I was getting a lot of artifacts while playing HEVC .
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actually
QuoteXBMC_USER_HOME = os.environ.get('XBMC_USER_HOME', '/storage/.kodi')
I have a lot of stuff that I don't want to backup in /storage/.kodi/addons , but I've got the point, just going to use custom script + cron to backup.
p.s. I'm also trying to fix this bug, I was able to reproduce and confirm that it's a bug. Something wrong with get_folder_size() function. The function bumps self.total_backup_size to a really high number, in my case it's 140744620679740 which is about 140TB . Will create a PR with fix for this
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oops , for some reason I thought it backups entire /storage, thanks chewitt
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+1
will be very useful