I've made an experimental howto regarding hosting LE as a VM in proxmox, with GPU pass-through to LE, as per [x86-64] LE 12 as a Proxmox VM with GPU pass-through . This setup worked (visually at least) when the system was connected to a computer monitor.
Tried to connect it to my 15-year old samsung. The VM starts, the PVE console screen gets replaced with a blank screen and the I get the no signal on HDMI from the TV.
getedid on the LE sees no interfaces:
# tail /sys/class/drm/*/status
==> /sys/class/drm/card0-DP-1/status <==
disconnected
==> /sys/class/drm/card0-HDMI-A-1/status <==
disconnected
The system does respond. From the web interface, it shows that for some reason instead of going 1080p60, it switched to 1280x720. I can see this in the kodi.log as well:
2025-07-14 10:11:08.142 T:788 info <general>: Found resolution 1280x720 with 1280x720 @ 50.000000 Hz
2025-07-14 10:11:08.143 T:788 info <general>: EGL_VERSION = 1.5
2025-07-14 10:11:08.143 T:788 info <general>: EGL_VENDOR = Mesa Project
2025-07-14 10:11:08.143 T:788 info <general>: EGL_EXTENSIONS = EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_protected_content EGL_EXT_query_reset_notification_strategy EGL_IMG
_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_text
ure_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver
2025-07-14 10:11:08.143 T:788 info <general>: EGL_CLIENT_EXTENSIONS = EGL_EXT_client_extensions EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_explicit_device EGL_MESA_platform_gbm EGL_
KHR_platform_gbm EGL_MESA_platform_surfaceless
2025-07-14 10:11:08.188 T:788 info <general>: VAAPI::Close - closing decoder context
2025-07-14 10:11:08.188 T:788 info <general>: CApplication::CreateGUI - using the gbm windowing system
2025-07-14 10:11:08.188 T:788 info <general>: Checking resolution 16
2025-07-14 10:11:08.189 T:788 info <general>: GL_VENDOR = Intel
2025-07-14 10:11:08.189 T:788 info <general>: GL_RENDERER = Mesa Intel(R) Graphics (ADL-N)
2025-07-14 10:11:08.189 T:788 info <general>: GL_VERSION = OpenGL ES 3.2 Mesa 24.0.9
2025-07-14 10:11:08.189 T:788 info <general>: GL_SHADING_LANGUAGE_VERSION = OpenGL ES GLSL ES 3.20
2025-07-14 10:11:08.189 T:788 info <general>: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_d
epth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_dr
aw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage
GL_NV_texture_barrier GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_te
xture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_APPLE_sync GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel
_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_intege
r_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5
GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_
control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader
_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_bl
end GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_cl
ear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_m
irror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_dep
th_clamp GL_EXT_texture_query_lod GL_MESA_sampler_objects GL_MESA_bgra GL_MESA_texture_const_bandwidth
2025-07-14 10:11:08.212 T:788 info <general>: GLES: Maximum texture width: 16384
...
2025-07-14 10:11:08.301 T:788 info <general>: GUI format 1280x720, Display
2025-07-14 10:11:08.305 T:798 info <general>: CAESinkALSA - Unable to open device "default" for playback
2025-07-14 10:11:08.308 T:798 warning <general>: Pulseaudio module module-allow-passthrough not loaded - opening PT devices might fail
2025-07-14 10:11:08.308 T:798 info <general>: Found 1 Lists of Devices
2025-07-14 10:11:08.308 T:798 info <general>: Enumerated PULSE devices:
2025-07-14 10:11:08.308 T:798 info <general>: Device 1
2025-07-14 10:11:08.308 T:798 info <general>: m_deviceName : Default
2025-07-14 10:11:08.308 T:798 info <general>: m_displayName : Default
2025-07-14 10:11:08.308 T:798 info <general>: m_displayNameExtra: Bluetooth Audio (PULSEAUDIO)
2025-07-14 10:11:08.308 T:798 info <general>: m_deviceType : AE_DEVTYPE_PCM
2025-07-14 10:11:08.308 T:798 info <general>: m_channels : FL, FR
2025-07-14 10:11:08.308 T:798 info <general>: m_sampleRates : 5512,8000,11025,16000,22050,32000,44100,48000,64000,88200,96000,176400,192000,384000
2025-07-14 10:11:08.308 T:798 info <general>: m_dataFormats : AE_FMT_U8,AE_FMT_S16NE,AE_FMT_S24NE3,AE_FMT_S24NE4,AE_FMT_S32NE,AE_FMT_FLOAT
2025-07-14 10:11:08.308 T:798 info <general>: m_streamTypes : No passthrough capabilities
2025-07-14 10:11:08.308 T:799 info <general>: CActiveAESink::OpenSink - initialize sink
2025-07-14 10:11:08.309 T:799 info <general>: PulseAudio: Opened device Default in pcm mode with Buffersize 300 ms Periodsize 100 ms
2025-07-14 10:11:08.310 T:788 info <general>: CLangInfo: loading resource.language.el_gr language information...
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dmesg:
PS: There's also the issue that only bluetooth audio is found. When creating the VM I did not pass through the audio device, thinking that it would not be needed since audio is passed over in digital format. I'll pass through the host's audio device as well.