Posts by lollo78

    Hi dear,
    I'm trying to compile retroarch-joypad-autoconfig (last commit 923f1fb), but it stuck when try to apply retroarch-joypad-autoconfig-01-ds4.patch

    Code
    can't find file to patch at input line 3
    Perhaps you used the wrong -p or --strip option?
    The text leading up to this was:
    --------------------------
    |--- a/udev/Wireless Controller.cfg    2016-04-16 14:28:41.975179598 +0200
    |+++ b/udev/Wireless Controller.cfg    2016-04-16 14:28:58.454953687 +0200

    Which is the purpose of this patch?

    -----------

    Another little question (I'm studing your scripts to learn ).

    In common-shaders/package.mk you use

    Code
    PKG_VERSION="latest"


    instead of the traditional commits SHA.
    A similar solution exist also for retroarch and all the others libretro-cores?
    This could save me a lot of time when I want to test all the latest libretro commit, compiling it in one shot.

    ------------
    Last question.
    I edited a Stella-libretro package.mk. It's so simple with your system.

    My idea was to compile it for rpi3.
    In one of the latest commit (Added Rpi3 platform and removed redundant Rpi CFLAG · libretro/stella-libretro@024e226 · GitHub) Rpi3 was added like platform in Makefile (I notice this also in prosystem-libretro).
    But... how to compile for rpi3 with your build enviroinment?
    PROJECT=RPi3 ARCH=arm scripts/build stella
    of course doesn't work

    Thanks

    Hi guys,
    sorry for the noob question.

    I cloned the LibreELEC git

    Code
    git clone [url]https://github.com/LibreELEC/LibreELEC.tv.git[/url]

    but the "build environment" is build.LibreELEC-RPi2.arm-8.0-devel.

    I need to use the stable branch 7.0.x.how can I clone it?
    Thanks a lot

    About scummVM I'm trying to play with it, without success.
    Could you help me please? I done all my best and I made my homeworks...

    According "9.0) Compiling" paragraph of GitHub - libretro/scummvm: ScummVM with libretro backend.

    Quote


    If you wish to use MP3-compressed CD
    tracks or .SOU files, you will need to install the MAD library; likewise
    you will need the appropriate libraries for Ogg Vorbis and FLAC
    compressed sound. For compressed save states, zlib is required.

    So... why not enabling all the suff in one solution (FLAC, Vorbis and MP3)?
    Then I searched for the right syntax. I found this:
    Enable MAD and VORBIS supports (Scummvm) by JanBaunooo · Pull Request #35 · recalbox/recalbox-buildroot · GitHub

    Quote


    --enable-gles-rpi --disable-debug --enable-release --enable-optimizations --disable-mt32emu --enable-flac --enable-mad --enable-vorbis --disable-tremor \

    Analyzing your retroarch and vice package.mk, I modified the scummvm-libretro package.mk like this:

    I can compile and generate the .so file.
    The core starts on my Raspberry (I can see the ScummVM GUI), but it doesn't work.
    No Vorbis audio support.
    So I made a bullshit

    I tried to move

    Code
    PKG_CONFIGURE_OPTS_TARGET="--enable-flac \
                               --enable-mad \
                               --enable-vorbis"

    up and down in the code and recompiled again. But nothing...

    EDIT: I tried also with

    Code
    make_target() {
      cd $ROOT/$PKG_BUILD
      CXXFLAGS="$CXXFLAGS -DHAVE_POSIX_MEMALIGN=1"
      ./$BUILD/scummvm*/configure --enable-flac --enable-mad --enable-vorbis
      make -C backends/platform/libretro/build/
    }

    but I can't compile the .so file.

    Please.... help me with one of your precious suggestions.
    Thx again...

    Last thing: for the future, do you think that it's possible to include Quake 3 in your package?
    Raspberry Pi • View topic - Building Quake 3 in Raspbian (RaspbianQuake3 - Raspbian)
    Quake III bounty: we have a winner! - Raspberry Pi

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    Hi dear!
    Thanks a lot for your hard work!
    I would like to ask you a clarification about your scummvm package:
    LibreELEC.tv/package.mk at emu · escalade/LibreELEC.tv · GitHub

    To save space, the audio files of my ScummVM games are compressed in Vorbis (with ScummVM tools).
    If I compile from your package.mk I can generate a .so file that works fine, but I have no speech (only ambient sound).
    For this reason in some games like broken sword I can play only with subtitles.
    There's a way to pass "vorbis option" in your package.mk before the compilation?
    Thank a lot