That's normal, as the GUI puts a heavy load on the GPU. We worked with Dangerouslaser to include dedicated optimizations for this in beta 3.
Beta 4 won't include additional changes for this. However, I plan to investigate AMD specific optimizations next week. Intel is currently performing slightly better with FEL, whereas AMD has a limitation I'm trying to fix.
It is in my backlog but this will be adressed after the release of R1.0.0 Stable.
I would particularly like to render Dolby Vision in HDR10+ for Samsung TVs (algo are different, picture will not be the same but we can try something), Since I don't own a HDR10+ TV, I won't be working on that.
There are more optimizations possible for the OSD - but it is becoming overly complicated. Visual artifacting and general instability from trying to cache static OSD textures / portions of the frame are just and endless rabbit hole.
The builds in my repo will play a remux of gemini man at 60fps with the OSD open, but it still drops a few frames when the OSD is first opened up or you are navigating around playback controls. It also only works with Intel GPUs.
This also is heavily skin dependent. I think taking a version of esturary and stripping all gradient overlays from it could help.
At the end of the day there are like 2 films in 60fps UHD that I know of (gemini man and billy lynns long halftime walk) - certainly neither of which people are queuing up to watch every weekend.