I've added this patch add Gasia Co. Ltd PS(R) Gamepad (#244) · gabomdq/SDL_GameControllerDB@8cee39f · GitHub to SDL2 so basically your controller should be supoorted by all SDL2 based emulators in my next builds. But forget about PCSX2 because it comes prebuild and as long as mainline SDL2 does not support your controller it won't work.
Gosh thank you so much for this. Yesterday I spent hours for creating that damn map file with Knoppix and just failed. It was so frustrating.
In PCSX2 my controller works. Its only about PPSSPP.
About the rest... well read the FAQ
I don't see what I can or shall explain since it should be obvious that a low-end NUC is faster than any ARM device but is way too slow to proper play advanced emulated 3D games in 1080p
Also ARM builds come with PCSX_reARMed which has no 3D acceleration at all so I don't see how Beetle-PSX HW could look worse.
Do you mean PS1 games by saying advanced emulated 3D games? I know that PCSX_Rearmed has lower requirements than beetle hw but since PCSX_Rearmed hat this stupid restart bug that makes it impossible to play my multidisk games I really hoped being able to use beetle with this new setup. However I atleast need internal resolution x4 or x8 in beetle to contest with graphics from PCSX_Rearmed. I'll ask reddit if someone has an idea why it is so slow.
I linked the PCSX2 website which clearly states:
So if it runs slow your system is not fast enough.
Ye I already read that. However I have no clue about cpus or hardware in general. I couldnt distinguish a toaster from a nasa pc.
So the settings in pcsx2 in your build are already the lowest possible? I thought ps2 graphics are comparable with dolphins and dolphin runs fluent. I also looked for minimal settings but often they use other plugins or change options that are grayed out in my settings. Whatever I will try to find a solution.