Could you tell me a bit about how it performs in different cores? Is it powerful enough to use any shaders? I'd be interested to know if it can use the crt-frutbunn shader for example.
I tested Gameboy, Gameboy color, Gameboy advance, NES, SNES, Genesis, n64, and an assortment of arcades. Everything seemed to run at full speed (and I have my display at 1080p), steady 60fps when applicable. I ran more emulation intensive games (such as Mario World 2 for the SNES) if I am aware of them.
If you have specific games you are curious about, I can look at them specifically.
As for the shaders, retroarch doesn't seem to recognize any of the installed shaders. I verified via sftp that they exist (and in the right location) but retroarch just shows empty dirs. Is there an option to have retroarch recognize the slang shaders? I don't generally use shaders so this testing is for others' benefit, not my own.