[INFO] [recording] twitch streaming key empty[INFO] RetroArch 1.7.5 (Git c9c6c5a) [INFO] Redirecting save file to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.srm". [INFO] Redirecting savestate to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.state". [INFO] === Build ======================================= Capabilities: NEON VFPv3 VFPv4 Built: Oct 3 2018 [INFO] Version: 1.7.5 [INFO] Git: c9c6c5a [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/storage/.kodi/userdata/addon_data/game.retroarch/cores/pcsx_rearmed_libretro.so" [INFO] [overrides] no core-specific overrides found at /storage/.config/retroarch/config/PCSX-ReARMed/PCSX-ReARMed.cfg. [INFO] [overrides] no content-dir-specific overrides found at /storage/.config/retroarch/config/PCSX-ReARMed/psx.cfg. [INFO] [overrides] no game-specific overrides found at /storage/.config/retroarch/config/PCSX-ReARMed/Castlevania.Symphony.Of.The.Night.NTSC.US.cfg. [INFO] Shaders: preset directory: /storage/.config/retroarch/shaders/presets [INFO] Shaders: no game-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/Castlevania.Symphony.Of.The.Night.NTSC.US.cgp. [INFO] Shaders: no game-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/Castlevania.Symphony.Of.The.Night.NTSC.US.glslp. [INFO] Shaders: no content-dir-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/psx.cgp. [INFO] Shaders: no content-dir-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/psx.glslp. [INFO] Shaders: no core-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/PCSX-ReARMed.cgp. [INFO] Shaders: no core-specific preset found at /storage/.config/retroarch/shaders/presets/PCSX-ReARMed/PCSX-ReARMed.glslp. [INFO] Environ GET_LOG_INTERFACE. [INFO] Environ SET_VARIABLES. [INFO] Remaps: remap directory: /storage/.config/retroarch/config/remaps [INFO] Remaps: no game-specific remap found at /storage/.config/retroarch/config/remaps/PCSX-ReARMed/Castlevania.Symphony.Of.The.Night.NTSC.US.rmp. [INFO] Remaps: no content-dir-specific remap found at /storage/.config/retroarch/config/remaps/PCSX-ReARMed/psx.rmp. [INFO] Remaps: no core-specific remap found at /storage/.config/retroarch/config/remaps/PCSX-ReARMed/PCSX-ReARMed.rmp. [INFO] Redirecting save file to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.srm". [INFO] Redirecting savestate to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.state". Starting PCSX-ReARMed r15-721-gc6e7ce9 Running PCSX Version 1.9 (Jun 18 2018). psxMap: warning: wanted to map @80000000, got 0x72f49000 Init new dynarec testing if we can run recompiled code.. test passed. warning: RAM is not directly mapped, performance will suffer Mapped (RAM/scrp/ROM/LUTs/TC): 77000000/1f800000/1fc00000/08000000/73b71000 [INFO] Environ SYSTEM_DIRECTORY: "/storage/emulators/bios". no BIOS files found. [INFO] Environ SET_MESSAGE: No PlayStation BIOS file found - add for better compatibility [INFO] Environ GET_CAN_DUPE: true [INFO] Environ SET_DISK_CONTROL_INTERFACE. [INFO] Environ GET_RUMBLE_INTERFACE. [INFO] Environ GET_VARIABLE pcsx_rearmed_frameskip: [INFO] 0 [INFO] Environ GET_VARIABLE pcsx_rearmed_region: [INFO] auto [INFO] Environ GET_VARIABLE pcsx_rearmed_pad1type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad2type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad3type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad4type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad5type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad6type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad7type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_pad8type: [INFO] default [INFO] Environ GET_VARIABLE pcsx_rearmed_multitap1: [INFO] auto [INFO] Environ GET_VARIABLE pcsx_rearmed_multitap2: [INFO] auto [INFO] Environ GET_VARIABLE pcsx_rearmed_vibration: [INFO] enabled [INFO] Environ GET_VARIABLE pcsx_rearmed_dithering: [INFO] enabled [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_interlace_enable: [INFO] disabled [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_enhancement_enable: [INFO] disabled [INFO] Environ GET_VARIABLE pcsx_rearmed_neon_enhancement_no_main: [INFO] disabled [INFO] Environ GET_VARIABLE pcsx_rearmed_duping_enable: [INFO] enabled [INFO] Environ GET_VARIABLE pcsx_rearmed_drc: [INFO] enabled [INFO] Environ GET_VARIABLE pcsx_rearmed_spu_reverb: [INFO] enabled [INFO] Environ GET_VARIABLE pcsx_rearmed_spu_interpolation: [INFO] simple [INFO] Environ GET_VARIABLE pcsx_rearmed_pe2_fix: [INFO] disabled [INFO] Environ GET_VARIABLE pcsx_rearmed_inuyasha_fix: [INFO] disabled [INFO] Environ PERFORMANCE_LEVEL: 6. [INFO] Content loading skipped. Implementation will load it on its own. [INFO] Environ SET_INPUT_DESCRIPTORS: [INFO] RetroPad, User 1, Button "B (bottom)" => "Cross" [INFO] RetroPad, User 1, Button "Y (left)" => "Square" [INFO] RetroPad, User 1, Button "Select" => "Select" [INFO] RetroPad, User 1, Button "Start" => "Start" [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 1, Button "A (right)" => "Circle" [INFO] RetroPad, User 1, Button "X (up)" => "Triangle" [INFO] RetroPad, User 1, Button "L" => "L1" [INFO] RetroPad, User 1, Button "R" => "R1" [INFO] RetroPad, User 1, Button "L2" => "L2" [INFO] RetroPad, User 1, Button "R2" => "R2" [INFO] RetroPad, User 1, Button "L3" => "L3" [INFO] RetroPad, User 1, Button "R3" => "R3" [INFO] RetroPad, User 2, Button "B (bottom)" => "Cross" [INFO] RetroPad, User 2, Button "Y (left)" => "Square" [INFO] RetroPad, User 2, Button "Select" => "Select" [INFO] RetroPad, User 2, Button "Start" => "Start" [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 2, Button "A (right)" => "Circle" [INFO] RetroPad, User 2, Button "X (up)" => "Triangle" [INFO] RetroPad, User 2, Button "L" => "L1" [INFO] RetroPad, User 2, Button "R" => "R1" [INFO] RetroPad, User 2, Button "L2" => "L2" [INFO] RetroPad, User 2, Button "R2" => "R2" [INFO] RetroPad, User 2, Button "L3" => "L3" [INFO] RetroPad, User 2, Button "R3" => "R3" [INFO] RetroPad, User 3, Button "B (bottom)" => "Cross" [INFO] RetroPad, User 3, Button "Y (left)" => "Square" [INFO] RetroPad, User 3, Button "Select" => "Select" [INFO] RetroPad, User 3, Button "Start" => "Start" [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 3, Button "A (right)" => "Circle" [INFO] RetroPad, User 3, Button "X (up)" => "Triangle" [INFO] RetroPad, User 3, Button "L" => "L1" [INFO] RetroPad, User 3, Button "R" => "R1" [INFO] RetroPad, User 3, Button "L2" => "L2" [INFO] RetroPad, User 3, Button "R2" => "R2" [INFO] RetroPad, User 3, Button "L3" => "L3" [INFO] RetroPad, User 3, Button "R3" => "R3" [INFO] RetroPad, User 4, Button "B (bottom)" => "Cross" [INFO] RetroPad, User 4, Button "Y (left)" => "Square" [INFO] RetroPad, User 4, Button "Select" => "Select" [INFO] RetroPad, User 4, Button "Start" => "Start" [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up" [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down" [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left" [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right" [INFO] RetroPad, User 4, Button "A (right)" => "Circle" [INFO] RetroPad, User 4, Button "X (up)" => "Triangle" [INFO] RetroPad, User 4, Button "L" => "L1" [INFO] RetroPad, User 4, Button "R" => "R1" [INFO] RetroPad, User 4, Button "L2" => "L2" [INFO] RetroPad, User 4, Button "R2" => "R2" [INFO] RetroPad, User 4, Button "L3" => "L3" [INFO] RetroPad, User 4, Button "R3" => "R3" [INFO] Environ SET_PIXEL_FORMAT: RGB565. RGB565 supported, using it plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Loaded CD Image: /var/media/SeagateHDD/roms/psx/Castlevania.Symphony.Of.The.Night.NTSC.US.bin. selected sound output driver: libretro CD-ROM Label: SLUS_00067 CD-ROM ID: SLUS00067 CD-ROM EXE Name: SLUS_000.67;1 ari64_reset note: running with HLE BIOS, expect compatibility problems ---------------------------------------------------------- [INFO] Skipping SRAM load.. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 44055.95 Hz. [INFO] [Video]: Video @ 960x720 [INFO] [EGL] Falling back to eglGetDisplay [INFO] [EGL]: EGL version: 1.4 [INFO] [EGL]: Current context: 0x1. [INFO] [GL]: Found GL context: videocore [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [EGL]: eglSwapInterval(1) [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. [INFO] [GL]: Version: OpenGL ES 2.0. [INFO] Querying EGL extension: KHR_image => exists [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] Resetting shader to defaults ... [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [Font]: Using font rendering backend: bitmap. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. xkbcommon: ERROR: failed to add default include path /usr/share/X11/xkb [INFO] [udev]: Keyboard #0 (/dev/input/event0). [ERROR] [udev] Failed to open device: /dev/input/event1 (Success). [INFO] [udev]: Mouse #0 (/dev/input/mouse0). [ERROR] [udev] Failed to open device: /dev/input/event3 (Success). [INFO] [udev]: Mouse #1 (/dev/input/mouse1). [INFO] [udev]: Plugged pad: PowerA Xbox One wired controller (9414:21562) on port #0. [INFO] [udev]: Pad #0 (/dev/input/event2) supports force feedback. [INFO] [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects. [INFO] [Autoconf]: 107 profiles found. [INFO] [Joypad]: Found joypad driver: "udev". [WARN] [udev]: Full-screen pointer won't be available. [INFO] [Video]: Found display server: null [INFO] [ALSA]: Using signed 16-bit format. [INFO] [ALSA]: Period size: 768 frames [INFO] [ALSA]: Buffer size: 3072 frames [INFO] [ALSA]: Can pause: no. [INFO] [Autoconf]: no profiles found for PowerA Xbox One wired controller (9414/21562). [INFO] [Menu]: Found menu display driver: "menu_display_gl". [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] [LED]: LED driver = 'null' 0x346c10 [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "null" driver. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_favorites.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl]. [INFO] [GL]: VSync => on [INFO] [EGL]: eglSwapInterval(1) [INFO] Written to playlist file: /storage/.config/retroarch/content_history.lpl [INFO] [Config]: Saved new config to "/storage/.kodi/userdata/addon_data/game.retroarch/retroarch.cfg". [INFO] Saving RAM type #0 to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.srm". [INFO] Saved successfully to "/storage/emulators/saves/Castlevania.Symphony.Of.The.Night.NTSC.US.srm". [INFO] Unloading game.. [INFO] Unloading core.. [INFO] Unloading core symbols.. [INFO] Saved core options file to "/storage/.kodi/userdata/addon_data/game.retroarch/retroarch-core-options.cfg" [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.